![]() ![]() You may pay a spell’s conspire cost only once. 8 Can you conspire more than once with wort?.5 What does convoke mean in Magic The Gathering?.2 How many times can you conspire with wort?.1 Can you conspire multiple times in MTG?.(This rule applies even if the object leaves the zone and returns again before the ability resolves.) The most common zone-change triggers are enters-the-battlefield triggers and leaves-the-battlefield triggers. The ability could be unable to find the object because the object never entered the specified zone, because it left the zone before the ability resolved, or because it is in a zone that is hidden from a player, such as a library or an opponent’s hand. If the object is unable to be found in the zone it went to, the part of the ability attempting to do something to the object will fail to do anything. During resolution, these abilities look for the object in the zone that it moved to. Trigger events that involve objects changing zones are called “zone-change triggers.” Many abilities with zone-change triggers attempt to do something to that object after it changes zones. If an effect attempts to do something impossible, it does only as much as possible.Ħ03.6. This rule is often referred to as the “Active Player, Nonactive Player (APNAP) order” rule.Ħ09.3. If multiple players would make choices and/or take actions at the same time, the active player (the player whose turn it is) makes any choices required, then the next player in turn order (usually the player seated to the active player’s left) makes any choices required, followed by the remaining nonactive players in turn order. Then the appropriate player gets priority.ġ01.4. This process repeats until no new state-based actions are performed and no abilities trigger. (See rule 101.4.) Then the game once again checks for and resolves state-based actions until none are performed, then abilities that triggered during this process go on the stack. Ħ03.3b If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses. The ability will fail to find the card (since that object no longer exists ) and it won't do anything. The card will be returned to the battlefield under that player's control. Īs usual, they will resolve in the opposite order they were added. (If there are more than one, he places them in the order he desires.) Then, the Non-Active Player places his abilities on the stack (in the order he desires). This means the Active Player (the player whose turn it is) places his abilities on the stack first. APNAP controls the order in which the triggers are placed on the stack. The next time a player would get priority, all the abilities that have triggered since the last time a player got priority are placed on the stack. ![]() Since the creature that died is no longer in the graveyard, the active player's ability does nothing as it resolves, and the non-active player retains control of the creature.īoth abilities trigger at the same time, the moment the creature is moved to the graveyard from the battlefield. When enchanted creature is moved from the battlefield to the graveyard, put that card onto the battlefield under your control. ![]() ![]() The triggered ability that is trying to resolve ("When enchanted creature dies, return that card to the battlefield under your control.") is actually shorthand for Trigger events that involve objects changing zones are called "zone-change triggers." Many abilities with zone-change triggers attempt to do something to that object after it changes zones. Then when the active player's ability tries to resolve, we have to look at rule 603.6: This means that the non-active player's ability resolves first, so they get control of the creature. So, first the active player's trigger gets put on the stack, then the non-active player's trigger. If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses.ĪPNAP here is an acronym for "Active Player, Non-Active Player". When the creature dies, multiple triggered abilities controlled by different players trigger. The resolution of both abilities will result in the creature coming into the battlefield under control of the non-active player, and that player will still control it when both abilities have resolved.īoth of those enchantments have triggered abilities. ![]()
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